Coco's Construction Company

This is a game I made for an assignment in my first year at University of the Arts Utrecht. You play as Chalkley Amalie van Lichtenfels-Hibblefidget (but you may call her Coco) as she slings through a dream where she is a construction worker. My goal for this game was to create a slinging mechanic that was momentum-based and played into the ilinx aspect of slinging.

I created every asset in this game myself, from modelling and animation, to music and sound effects.

Controls

Keyboard & Mouse:

Controller